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No english abstract available.
It is fairly common in digital games for the soundtrack to reduce to a single background music per scene. Little research has been conducted to this day in trying to make those adaptable to player experience, especially compared to the investment in gaming graphical capabilities. This talk aims to present methods and criteria to change music rendering in real time in order to best express the feeling intended for the game. Thus the importance of player experience in game design is also going to be discussed, and how the soundtrack can contribute to this purpose, with examples from real games which are well-known in the market.
Simulations play an important role in acoustics. There are applications in planning of acoustic environments, materials testing and in virtual reality systems. In this seminar we will give a short introduction to some methods for simulations of sound in rooms. The most used approaches will be explained: ray tracing and image source modelling as well as hybrid models.