Seminars

Past talks

Speaker: Antonio Goulart
Date and time: Monday, March 23, 2015 - 13:00
Place: CCSL Auditorium, IME/USP
Abstract:

No abstract in english available.


(video presentation in portuguese)

Speaker: Antonio Goulart
Date and time: Monday, December 8, 2014 - 12:00
Place: CCSL Auditorium, IME/USP
Abstract:

The description will soon be informed.

Speaker: Antonio Deusany de Carvalho Junior
Date and time: Monday, December 1, 2014 - 12:00
Place: CCSL Auditorium, IME/USP
Abstract:

No english abstract available.


(video presentation in portuguese)

Speaker: Wilson Kazuo Mizutani
Date and time: Monday, November 24, 2014 - 12:00
Place: CCSL Auditorium, IME/USP
Abstract:

It is fairly common in digital games for the soundtrack to reduce to a single background music per scene. Little research has been conducted to this day in trying to make those adaptable to player experience, especially compared to the investment in gaming graphical capabilities. This talk aims to present methods and criteria to change music rendering in real time in order to best express the feeling intended for the game. Thus the importance of player experience in game design is also going to be discussed, and how the soundtrack can contribute to this purpose, with examples from real games which are well-known in the market.


(video presentation in portuguese)

Speaker: Thilo Koch
Date and time: Monday, November 10, 2014 - 12:00
Place: CCSL Auditorium, IME/USP
Abstract:

Simulations play an important role in acoustics. There are applications in planning of acoustic environments, materials testing and in virtual reality systems. In this seminar we will give a short introduction to some methods for simulations of sound in rooms. The most used approaches will be explained: ray tracing and image source modelling as well as hybrid models.


(video presentation in portuguese)

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