Open Dynamic Audio: a middleware for dynamic audio in digital games

Speaker: 
Wilson Kazuo Mizutani
Abstract: 
In games, a common strategy to provide a more engaging player expericence is to allow the game's soundtrack to react, in real-time, to the happenings inside the virtual universe, since that provides a complementary interaction to the user beyond the conventional expression through visual aspects. However, given the non-linearity of this audiovisual media, many challenges of artistic, practical and technological order arise from this dynamic approach. In this work, we look for a middleware solution capable of mitigating such complexities, specially having composers and sound designers in mind as final users.


(video presentation in portuguese)

Date and time: 
Wednesday, August 12, 2015 - 12:00pm
Place: 
Auditório do CCSL, IME/USP